The Secret Ink
“Secret marks appear when I solve the keeper’s puzzles.”
The Adventurers adventure: bright quest-mystery — vivid ocean, secrets winking, ink revealing.
A session in The Secret Ink
What actually happens when your Adventurer sits down to play.
1. Chart a course
Follow the ink to a real port
A real place on the living globe, picked from the map — the next stop in an ongoing mystery your child is building, port by port.
2. Reveal the ink
Solve the keeper's puzzle
A keeper's mystery needs solving — that's the maths or English underneath it. Get it right, and secret ink reveals the next clue.
3. The page fills in
The adventure log grows
The clue goes into your child's own adventure log. Come back next time, and the mystery has moved on without them having to start over.
A handoff moment from an Adventurers voyage.
What they're learning underneath the mystery
Maths and English today, with French and more subjects growing — every topic mapped to the KS2 curriculum, so you always know exactly what a clue covers. Mistakes reopen the explanation rather than just marking a red cross and moving on.
What you see as a parent
You choose which subjects are switched on, set the difficulty, and pick the marking style that suits your child. Every piece of feedback is logged and reviewable by you, and you can see exactly which curriculum point a clue sits under.
One of the free companions your child can choose to sail with — no purchase needed to have a buddy on board.